Particle Controller for Max 6.0

Particle Controller for Max 4.0
Source Code
Sample File

 



1.02 fixes a crash when the ui would not go away and you would save and load.
1.01 fixes a crash when your time was less than the particle start time.

This plugin is what I define as charityware and can be freely distributed. If you find it useful make what you feel as an appropriate donation to your favorite charity. You cannot charge or make any money from this routine by reselling or bundling them with another package/cd/web page without my permission.


To install this routine just copy the files into your 3ds Max plugin directory.

This is a simple contoler very similar to the Path Controller, but instead of following a path it follows a particle. It is useful for binding objects to a particle system that you cannot use instanced geometry for like lights or helper objects. It works exactly like the path control except you pick a particle system instead of a path. The only new fields are

Particle ID - this is which particle the object will follow.
Increment ID on clone - when checked, if the object is cloned it will automatically increment the Particle ID.




Note this utility has not been fully tested in a production environment so use at your own risk. If you encounter any problems please contact me at

Peter Watje